Marc Bisgaard Petersen

Game Design Portfolio

Guiding Attention in Cinematic VR

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This project examines how the attention of a user can be drawn to certain elements in a cinematic virtual reality experience by utilising film theory. An analysis was made exploring these subjects, which lead to the design and implementation of an interactive VR experience. The design facilitated guiding the audience attention with or without the use of visual and audio cues. Two tests were planned for this project, a usability test that most notably showed that test participants were able to understand the visual and audible cues. However, the final test was not performed due to COVID-19 restrictions. Therefore, no conclusion could be drawn upon the final problem statement.

For this project, I was Developer, since I wanted to get some experience with creating VR

Link to the project on the university's website

The-Research-and-Development-scene-From-5th-Semester-project
The Research and Development scene From 5th Semester project .